<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>game on jawr</title><link>https://jawr.github.io/jl-lu/tags/game/</link><description>Recent content in game on jawr</description><generator>Hugo -- gohugo.io</generator><language>en-gb</language><copyright>© {year}</copyright><lastBuildDate>Wed, 27 Jan 2021 17:41:03 +0900</lastBuildDate><atom:link href="https://jawr.github.io/jl-lu/tags/game/index.xml" rel="self" type="application/rss+xml"/><item><title>game - fake snake with ebiten</title><link>https://jawr.github.io/jl-lu/blog/game-fake-snake-with-ebiten/</link><pubDate>Wed, 27 Jan 2021 17:41:03 +0900</pubDate><guid>https://jawr.github.io/jl-lu/blog/game-fake-snake-with-ebiten/</guid><description>Ebiten Go was never really aimed at being a language for game development, but as with all established language it has grown large enough to sprout a few game libraries.
One that caught my attention was Ebiten which touts itself as &amp;ldquo;a dead simple 2D game library for Go&amp;rdquo;. Having never done any, it felt perfect for dipping my toes in.
One of the best features of ebiten is its cross platform targeting abilities; you can create your game and target Windows (as long as no cgo is used), macOS, Linux, FreeBSD, Android, iOS and WebAssembly.</description></item></channel></rss>